About the Presenter
Steve Ward, MA., BCBA has a broad range of experience. Over the past 25 years, he has worked as Lead Behavior Analyst for a center school, worked in the CABAS system, and learned the Verbal Behavior Approach and Precision Teaching from leaders in each area. Steve draws from this "deep well" to design individually tailored interventions to address problem behaviors and to teach a wide variety of important skills, such as daily living, language, leisure and academics. But Steve's primary interest is in improving the efficiency of instruction and student quality of life by teaching foundational learner repertoires and social interest. He has authored several books in these areas and conducts trainings around the world.
Learning doesn’t have to be painful. Learners interested in their programming, demonstrating “steam”, learn more quickly and require fewer unnatural reinforcers, such as points, candy or iPad time.
Steve Ward will discuss how to make learning fun from a number of perspectives. First, he will discuss how to establish pivotal repertoires, such as the development of attention as a reinforcer. Attention is a natural consequence of social behavior and, if effective as a reinforcer, will contribute to the natural emergence of a variety of social behaviors.
Second, Steve will review a variety of popular instructional targets and discuss some options for teaching those targets in fun ways. Some of these options are specific to a particular target, such as the use of Scavenger Hunts to address reading comprehension. Others provide generic templates through which any content can be practiced, such as “Jeopardy” or “Intraverbal Pursuit”.Finally, Steve will describe benefits and methods of teaching a variety of specific games. Participants will be guided through processes for planning fun instructional activities for a student they know, and will practice gauging learner interest.
At the conclusion of this presentation, participants will be able to:
1. List at least 3 benefits of student interest in instruction.
2. Describe at least 2 ways to distinguish an interested learner from an uninterested learner.
3. List at least 3 skills targeted in each of at least 3 specific games.
4. Create an activity likely to teach at least one skill relevant to their students in a manner likely to be fun.
5. List at least 3 fun contexts likely to enhance peer interactions.
Thursday, November 8 at 9:00am to 4:00pm
FAU MacArthur Campus, Adm Auditorium 5353 Parkside Dr. Jupiter, FL 33458